WebVR is dead, long live WebXR ! Not that it changes much of anything for most devs using libraries like Three.js and A-Frame. Speaking of libraries, since I was determined to (once again...) go big I decided to help myself by trying a more batteries included 3D one : Babylon.js. Also I needed much more stable tools to focus on the already big enough challenges I was facing
This time I (finally) bought 3D assets in order to make the app look good. Thanks to the Synty collection, I had enough assets to start world edtion with a city builder.
This was a good start, Babylon.js was an awesome tool. Demos with this app were way more positive than with any of my previous builders. I still needed to make the created worlds livelier, also I wanted buildings users could enter in. So I started a building and a NPC editor for those purposes.
It gave me good a understanding of what kind of experiences/games can be built build with those assets, and as far as low poly goes I don't see a limit on the kind or the scope of what can be achieved.
I had to focus on working for customers, I paused the developement of this project and of the two others editors (NPC and Building) and just never resumed those.