After giving up on Social VR, I wanted to focus on 3D world edition. The first step was to have a tool a user could create a ground, a room and then a building with. I choose to divide surfaces (ground, walls, ceilings) into tiles on which a user would draw high quality PBR textures.
The editor is a multistep tool where at first the user is presented with a 10 square meters ground they can resize and paint textures and colors on. A building's is created by resizing and drawing on a box, and a building is just a set of room
I was unconvinced by the approach. This was leading me nowhere. I killed it with no ceremony, tried an "avant-gardiste" spin on social media browsing then moved on from both and worked on a new approach on world editing